
Where can I contact roblox support (a real person)? - Arqade
Feb 18, 2021 · You can contact a real person by dialing 888-858-2569 to contact Roblox customer service. The line is available at all times, but it uses an automated voicemail system, which means it might take a little bit for them to get to you and call you back. This line is normally used for very specific or confusing questions.
Call of Chivalry Info - Bulletin Board - Developer Forum - Roblox
Mar 6, 2024 · Call of Chivalry Info Board ANNOUNCEMENT: We will be experimenting with a new hit detection method next update. It will still not fix your bad internet. However, it may improve hit reg overall. UPDATE: After researching the memory leak in our game, it’s actually a prevalent issue that has happened to a lot of other developers. I applied a patch for version 2.9.4 of the game, but it is ...
How to properly use pcall() - Scripting Support - Roblox
Dec 13, 2023 · How to properly use pcall() - Scripting Support - Roblox ... Loading ...
Enabling Discord Overlay: intergrating Voice Chat/secondary
Nov 20, 2018 · It seems a lot of people don’t know how to enable the updated Discord overlay with ROBLOX. Since we’re officially able to put links for 13+ and the overlay is pure awesomeness, figured I’d show you the magic: Launch any ROBLOX game (this is important, as Discord doesn’t seem to keep track of settings for ROBLOX unless it’s currently in use) Go to Discord → User Settings near Mic ...
The future of immersive communication on Roblox
[Update] November 20, 2023 [Update] November 17, 2023 [Update] November 16, 2023 Hello Creators, Today, we are excited to launch Roblox Connect and calling APIs for creators! We previewed this launch at RDC in September. Connect is an experience on Roblox where users can call friends and have a conversation as their avatars – together in a shared immersive space. Immersive communication ...
Single part asset create call failed ERROR ROBLOX STUDIO
Feb 25, 2025 · single part asset create call failed (in the bulk import tab) 2 – I’m using Blender Version 4.0.2. 3 – I exported using FBX. 4 – I have not checked for double vertices or loose geometry (pardon my lack of thoroughness I’m still new to making UGC’s using blender) 5 – The scale for the CUB/UGC i used are -----| X: 0.205 | Y: 0.322
How to call functions in a ModuleScript like a script function
Mar 4, 2021 · Hello! I’m trying to call a function in a ModuleScript that’s required by a script like a function that’s inside the script. local module = {} module.Something = function() print(“hello!”) end module.OtherThings = function() print(“bye!”) end return module That’s the ModuleScript. Now normally if you require the ModuleScript in a script, you would call the functions like this ...
How would I call a function from another script? - Roblox
Nov 26, 2020 · Hello I am making a round end in my game and well I need a script that checks if all players died and then does the end_game() function instead of putting that in every line. can someone tell me how can i call a function using another script thank you. The Function: function end_game() wait() wait(1) script.GameMusic:Stop() script.GameMusicTwo:Stop() script.TankMusic:Stop() script.TankMusic2 ...
How to call a function in a Script from another Script? - Roblox
Jan 17, 2022 · I am trying to make one script call a function in another script. Both scripts are global scripts and non of them is a local script, using a remote event/function is not an option. Yes, I know about module scripts, but they don’t fit what I need as the calling script is constantly being cloned forever (with delay between cloning of course). I also don’t want to use _G and Shared because it ...
How to call a function in a module using a variable as the ... - Roblox
Sep 16, 2020 · I would like to call a function in a required module using a variable as its name. For example, in the required module I have a few functions: function module:Ability_1(arg1,arg2) --stuff end function module:Ability_2(arg1,arg2) --more stuff end in the script requiring the module above, I would like to set a variable and then call the functions depending the …