
how do instantiate GameObject as child of a selected object
Jan 5, 2022 · I want to instantiate a game object as a child of the selected object. need help right now I'm using this Instantiate(EnemyPrefab[Random.Range(0, EnemyPrefab.Length)], SpwanPos, Quaternion.identity);
c# - Unity - pass parameters on instantiation - Stack Overflow
All I found on the net was that instantiate, then do something. EDIT: My calling of a messagebox to show up: var timeBox = Instantiate(messageBox, penaltySpawnLoc.position, penaltyPrefab.transform.rotation, transform); var scr = timeBox.GetComponent<MessageBox>(); scr.OnCreated(message);
c# - Instantiate and Destroy Unity3D - Stack Overflow
Nov 26, 2013 · I need to instantiate and destroy a prefab on the run. I tried these: public Transform prefab; //I attached a prefab in Unity Editor Object o = Instantiate(prefab); //using this I cannot get the transform component (I don't know why) so useless Transform o=(Transform)Instantiate(prefab); //gives transform and transform component cannot be ...
Instantiating a prefab and then adding a force to it (Projectile)
Jun 13, 2021 · I'm trying to add a force to the Rigidbody component of an instantiated projectile in Unity. I want to use this method as it is a simple throw mechanic and I just want the projectile to move in a small parabolic trajectory. The projectile prefab has already been attached to this script in the Unity editor and it does have a Rigidbody component.
Unity: How to instantiate a prefab by string name to certain …
Mar 9, 2018 · I saved all the string names in a List to save all the prefab vehicles that the player owns. The string names are the prefab names. How would I go by on spawning/ instantiating the prefab by na...
How to correctly instantiate prefab in Unity
Jan 3, 2021 · I made a prefab and drag drop it to the Tile Prefab slot as shown in the picture In my code using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameGrid :
Unity 3D: Instantiate GameObject to specific position on the Parent
May 20, 2020 · There is a Instantiate method with Parent parameter, so you can create new GO as a child of your parent. public static Object Instantiate(Object original, Transform parent); If you want to have some kind of pivot, you can create empty GameObject in your target parent, shift it to right position and instantiate your GO as a child of that empty GO.
The name 'Instantiate' does not exist in the current context
Jun 26, 2018 · Instantiate is (usually) a reference to Object.Instantiate, so the class in which you're coding needs to derives from unity's Object class; this is most commonly done by inheriting from MonoBehaviour which in turn inherits from Object. Keep in mind that any method you reference by name alone needs to exist within the same class or inheritance.
unity - How to efficiently instantiate large amount of GameObject ...
Jul 16, 2024 · But if I use for 10k loops to instantiate each entity, it doesn't as effective as the batch instantiating entityMgr.Instantiate(prefab, n, Allocator.Persistent), so I believe in the native codes, the Unity's development team had optimized it very well. Since I am also experienced in C++ and memory-swap management, these optimizations are expected.
How to instantiate in runtime a prefab in a given folder that is not ...
Jan 18, 2020 · What if i cannot reference my prefab in Unity? For example, if my class is not a sub-type of MonoBehaviour. All i want is calling the instantiate command from a regular c# method without all Unity stuff that constraints me to reference the GameObject by doing something in the Inspector.