
C4 timer and Sound - AlliedModders
Mar 16, 2012 · Version 1.6 * Control+i Version 1.5 * Fix remove_task * Fix enable/disable sound * Change sound Female Version 1.4 * Fix SoundC4 RoundStart Version 1.3 * Fix Duplicated …
Advanced c4 timer - AlliedModders
Aug 1, 2007 · Advanced c4 timer Current Version: 1.4.1 Description: This plugin is a c4 timer with configurable sounds. Based on the c4 timer by sslice.
[CS:S] (Redux) Advanced C4 Timer v1.5.0 (Updated: 4/17/13 ...
In Gameit shows the seconds until the C4 explode, but there´s no sound and the console says: "Failed to load sound "bombtimer\30sec.mp3", file probably missing from disk/repository" (for …
C4 HUD + Sound Timer - AlliedModders
Jul 21, 2013 · Meh, bro i saw this. But this plugin displays only HUD messages... I need HUD + SOUNDS. Ty anyways. Waiting for more suggestions.
06-20-2010 , 14:44 NEW CSO COUNTDOWN!!! - alliedmods.net
Jun 21, 2010 · Hey guys! Help me with plugin ZP countdown. I tried with this. I think you know about CSO, when round starts, in first begins SOUND(zombi_start.wav) than after few …
How to stop a sound? - AlliedModders
Oct 7, 2008 · SND_STOP should stop the sound. You may have to use the same info (such as channel, etc), but I would try with the SNDCHAN_AUTO default first and see if it works. I have …
[Request] C4 Timer + custom sound - AlliedModders
Sep 1, 2016 · [Request] C4 Timer + custom sound Suggestions / Requests. Raised This Month: $131: Target: $400
[L4D2] Battlefield Spotting (1.4) [29-Nov-2024] - AlliedModders
Oct 26, 2024 · Changelog 1.4 (29-Nov-2024) - Added configurable spot confirmation sound when spotting items/weapons - Fixed an issue where survivors could occasionally receive glow …
[CS1.6|CZ] Steal C4 Mod [v1.2] - AlliedModders
Mar 29, 2014 · This Mod is focused at countering Bomb Timer with Steal Timer - a more Competitive environment for Gaming Modules: Orpheu; Engine; Hamsandwich; Cstrike; Fun; …
[REQ] Beacon from sourcemod - AlliedModders
Dec 23, 2009 · For the sound you could use the file "sound/fvox/blip.wav" Basically I just need two functions for the beacon; something like "set_beacon(id); and remove_beacon(id);" Last edited …