![](/rp/kFAqShRrnkQMbH6NYLBYoJ3lq9s.png)
How do I make a Currency System for my Game? - Roblox
May 21, 2023 · Hello. I am currently working on a first-person Roblox horror game called Classrooms that has two full on currency systems, Credits and Diamonds. Credits is the primary currency and Diamonds is the secondary currency. I am trying to make a demo for the Credits value to rapidly increase (a test to see if the currency system works) and it doesn’t seem to work. I also want to make it work on ...
How to make a Buy Currency System on Roblox
Oct 28, 2020 · Ever wanted to make a way for players to buy in game currency? I have a script that can help you with it! So, first you will need to create a gui into starter gui, it should look something like this. So you want to make it a button, once you’ve done that, you want to insert a local script. The local script can say the same name! Here’s what you want to put in the script. MPS = game ...
Does anyone know how to change this? - DevForum | Roblox
Sep 14, 2023 · Is there a way to change currency from euro to dollars? Today i wanted to buy robux but for unknown reason roblox wants me to pay in euro instead of dollars. I remember that prices were always in dollars 😶(+they were cheaper) back then i was paying 5$ for cheapest premium option/robux option, now i have to pay 6 EURO for same thing… what the hell is that???
An In-game Currency Shop - Community Resources - Roblox
Nov 2, 2022 · Man, I didn’t think it would be so hard to create an in-game currency shop for my game… FullShop might be for you! FullShop is a model that allows you to easily create models for you to buy with an automatically generated in-game currency. Simply place your item in ReplicatedStorage or any folder and add a new ObjectModule to add the item to the shop! I recommend getting the 1.0NoDataStore ...
Global Currency System - Scripting Support - Developer Forum
Oct 30, 2023 · Hello, I am currently creating a Raise a Floppa type game. One thing unique about raise a floppa is that the currency balance is global, meaning if one earns money, the money will be added to the server balance, if one spends money, the money will be removed from server balance. I know how to create a currency system but not this kind of global-server type currency system. How can I achieve ...
SFS | Banking & Economy System - Community Resources - Roblox
Nov 18, 2021 · SFS - Banking System What is SFS - Banking? This system is designed for games with need of a more secure, easy to use, and advanced economy system. This system supports many more advanced features, as well as offers features to prevent dataloss as well as prevent economy 'fraud'. This sytem uses an Object-Oriented module, in order to allow it to be directly integrated into your scripts using ...
Suffix Currency Script - Scripting Support - Developer Forum
Feb 2, 2020 · I am creating a TextLabel currency script for my game. But it’s with commas. Personally commas are hard to work with. I want to create a suffix (k, m, b, t) but, I don’t know how to make it. Someone show me how to make it.
Currency system without leaderstats - Scripting Support - Roblox
Dec 30, 2021 · How can I make it so that the currency ui changes every time the person kills without making it show o… I’m trying to make a currency system inside my game but I can’t seem to find out how to make one without leaderstats.
Currency developer products? - Scripting Support - Roblox
Jun 27, 2020 · Hey everyone! I’m quite new to scripting and I’m working on a project that is going very well until now, so I decided I’d like to add some developer products to the game for when someone is tired of grinding so they can buy some extra amount of the currency, I’m wondering how the scripting around the dev products works, is it possible to just make a gui and make a script for if it gets ...
What is the best way to make currency-change UI - Roblox
Jul 2, 2020 · Heres a quick example of how you would go about doing something like this. local Amount = Money.Value Money:GetPropertyChangedSignal("Value"):Connect(function() if Money.Value > Amount then local Increment = (Money.Value - Amount) --Amount of money you received end Amount = Money.Value end)