
Star Wars: Knights of the Old Republic II - GameFAQs
Mar 3, 2025 · It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright laws. TABLE OF CONTENTS 1. INTRO 2. PERAGUS - 2A. Character creation - 2B. Tutorial - 2C. Peragus beginning - 2D.
Nar Shaddaa - Geeda vs. Oondar - Star Wars: Knights of the
Exar Kun's Light Battle Armor: 9 Defense, 3 Max Dex Bonus, Medium Armor Onasi Blaster: 4-11 energy damage, +2 attack bonus, and it's fully upgradeable Zabrak Heavy Blaster: 5-14 energy damage, DC 18 Stun, +2 attack bonus, and it's fully upgradeable. The best blaster pistol in the game in terms of minimum energy damage.
Star Wars: Knights of the Old Republic II - The Sith Lords
Dec 6, 2004 · For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, GameFAQs has 23 guides and walkthroughs.
Star Wars: Knights of the Old Republic II - GameFAQs
Jan 19, 2005 · This is the first of many versions. When Version 1.0 comes it will be a complete walkthrough for the Light Side, and Version 2.0 will follow shortly behind that one as a walkthrough for the Dark Side. Little updates will be thrown in for upgrades and character bios when they get done.
What exactly does Will, Fortitude and Reflex stats do?
Example: You have 3 skill ranks in Demolitions and an Intelligence modifier of +2. You attempt to disarm a simple mine (DC15). If the skill check is 10 or higher [10 + 3 (skill rank) +2 (Int modifier) = 15] you disarm the mine. Saving Throws and DC: Saving throws represent resistance to certain attacks, effects or powers.
Star Wars: Knights of the Old Republic II - GameFAQs
Dec 6, 2004 · For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs Q&A question titled "What does "Keen" do?".
*SPOILERS AHEAD* Most Powerful Build? - Star Wars: Knights
If I screwed any information up, tell me Dark Side Consular/Marauder Male Mask: Force Focusing Visor Robes: Ossus Keeper, Biorestorative Underlay Implant: Quickness Implant Belt: Aratech Echo Belt or frozian scout, not sure Attack: Juyo and Power Attack Gloves: Kubaz Scoundrel Gloves 2 Sabers: Ultimate Diatium Energy Cells, Improved Beam Gem ...
How can i get T3-M4 back? - Star Wars: Knights of the Old
For complex RPGs (and KotOR 2 qualifies) it is usual to start the game a few times just to get the hang of things and to make "better" choices on the second or third start. Another option you have is to locate, download and install the mod that allows you to by-pass Peragus altogether.
Optimal LS Consular/Weapon Master Build? - Star Wars
Two Wpn Fighting 2. Lightsaber Proficency 3. Master Flurry 4. Toughness 5. Regenerate Health & Force Master all of these for a melee build. Put the rest whereever you want. As for the force start off with getting 1. Master Valor 2. Master Speed 3. Force Armor These are your main buffs, put the rest whereever you want but try to make it match ...
Star Wars: Knights of the Old Republic II - GameFAQs
Mar 11, 2005 · 2.2 February 12, 2005 92k Added T3's first influence gain at Peragus. Added a Visas influence on Dantooine. Added a Kreia influence on Dantooine from Josh Minor. Added a T3 influence from Chris Tanner. Added a Mira influence from DOK. 2.3 March 11, 2005 93k Added a couple new Visas influences from Green Zhang.