
GGST - Ky Kiske Overview - Dustloop Wiki
5 days ago · Ky Kiske is an all-rounder with tools to compete both on the ground and in the air at most ranges, classified as a Balance type. Pick if you like: Avoid if you dislike: A flexible character that can turn from defensive to offensive on a dime with good tools for every situation.
GGACR - Ky Kiske Overview - Dustloop Wiki
Feb 28, 2025 · Ky Kiske is a balanced, straightforward character with a tool for every range and situation. He performs best at midrange with a variety of useful pokes, but Ky has tools at every range thanks to his Stun Edge Guard All Startup 10 Recovery Total 41 Advantage -5 projectiles.
GGXRD-R2/Ky Kiske - Dustloop Wiki
Aug 19, 2024 · Ky Kiske is a well-rounded character with a low barrier to entry. He excels at playing neutral, converting pokes into knockdowns, setting up safe okizeme, and creating strong pressure. He excels at playing neutral, converting pokes into knockdowns, setting up safe okizeme, and creating strong pressure.
GGST - Ky Kiske Starter Guide - Dustloop Wiki
Feb 10, 2025 · This state is necessary for certain routes and high damage combos, and as such should be applied as often as possible on the opponent. Luckily, Ky is not short of tools to apply Shock State, with both fireballs and 214S applying it. Neutral. Ky's preferred range is the mid-range, such as at round start.
Ky Kiske - Dustloop Wiki
May 22, 2024 · Ky Kiske is the deuteragonist of the Guilty Gear series, as well as the rival and foil to protagonist Sol Badguy. His gameplay differs somewhat between iterations of the franchise, but he is generally considered to be the closest character that Guilty Gear has to the shoto Short for "Shotokan" A character archetype defined by being similar in ...
GGACR/Ky Kiske/Combos - Dustloop Wiki
Aug 2, 2024 · Spending Meter. Ky has lots of options in deciding where you want to spend your meter. Force Break/FRC combos usually give more bang for your buck, but will put you in tension cooldown, whereas 50 meter supers are less optimal but keep the meter flowing uninterrupted and hit harder with diminishing returns.
GGML - Ky Overview - Dustloop Wiki
Jul 16, 2024 · Ky Kiske at a glance is a well rounded but underwhelming character with tools that work well with Missing Link's core mechanics. His normals are solid including a massive 6F 2S and disgustingly disjointed j.S, but when compared to the likes of stronger characters such as Chipp or Baldhead, he can't quite keep up. Furthermore, his defense while ...
GGST/Ky Kiske/Strategy - Dustloop Wiki
Feb 5, 2025 · Ky gets hard knockdowns off of 2D, 214S, air hit 214K, 5[D], and grab, and gets soft knockdowns off of 236K. His options after each of these are slightly different. Ky's main pressure tools after scoring a hard knockdown are 236H, 5K, c.S, safejump j.S and grab. See below for how to do Air Dash Faultless Defense Cancel Safe Jumps.
GGXRD/Ky Kiske - Dustloop Wiki
Dec 25, 2023 · Ky's farthest reaching ground normal and standard poking tools thanks to its long range. Use f.S at max range to lock down the opponent and prevent them from advancing/escaping. Ky's hurtbox is extended very far forward during and after the attack, so opponents can punish this if used recklessly.
GGST/Ky Kiske/Combos - Dustloop Wiki
Feb 13, 2025 · In the midscreen, Ky usually just gets a meaty c.S Guard All Startup 7 Recovery 10 Advantage +1 after 214S, but in the corner it becomes much easier for Ky to use 236H Guard All Startup 39 Recovery Total 62 Advantage +22 [+46] after 214S to gain lots of frame advantage on block. For more information on Ky's okizeme From Japanese "起き攻め".