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  1. GitHub - MT-Scripts/mt_hud: MT HUD V3, simple and clean FiveM HUD

    MT HUD V3, simple and clean FiveM HUD made in Typescript with React and Mantine Resources

  2. DENUZZ/mta_html_hud_v1.0 - GitHub

    A fully customizable and responsive HUD for Multi Theft Auto: San Andreas (MTA:SA) using HTML, CSS, and JavaScript. Move the folder to your MTA:SA server's resources directory. You can modify the HUD elements in the index.html and style.css files. Contributions are welcome!

  3. ivhud | Multi Theft Auto | Community

    GTA IV style hud for mta keys: = : zoom in(hold) - : zoom out(hold) num* : show/hide hud num+ : show all weapons and other information F3 : open settings menu l

  4. Community - Multi Theft Auto

    Simple HUD System Like: https://es.gta.. A custom hud made by useing CEF (HTML/.. The MTA Community System features a Resource center that allows you to upload and share your latest developed resources with other members of our community.

  5. MTA Resource | HUD

    Nov 9, 2021 · The largest catalog of free resources for Multi Theft Auto server.

  6. [REL] Alternate HUD - Resources - Multi Theft Auto: Forums

    Nov 1, 2010 · Alternate HUD is a HUD based resource, used to replace the GTA SA HUD used here. This script uses 100% DX elements. Script was my idea and some great scripters helped me throughout the creation! This resource features time, money, health & armor bar, weapon icons, ammo in clip and total ammo.

  7. [NEW]Hud system v1.2.0 - Resources - Multi Theft Auto: Forums

    Feb 9, 2018 · I am sorry, but the script is not sweet, I wish you good luck

  8. [REL] Simple HUD html - Resources - Multi Theft Auto: Forums

    Jun 5, 2021 · I know an HTML HUD might not be the best option, I'm still sharing it in case anyone wanted to see some HTML resource as an example. Download

  9. MTA Resource

    The largest catalog of free resources for Multi Theft Auto server.

  10. HUD Components - Multi Theft Auto: Wiki

    Properties used in functions setPlayerHudComponentProperty, getPlayerHudComponentProperty and resetPlayerHudComponentProperty. Components like crosshair, radar remain unchanged and are not supported by these functions. position (x, y): The position of the component. size (w, h): The size of the component.

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