
The Complete n00bwaffle's guide to Factorio Circuits Chapter 1
Jul 22, 2019 · CHAPTER 1: Circuit Networks, Signal Emitters, and Signal Listeners. Topic: Circuit Networks. In Factorio, all circuits utilize at least one circuit network. You can think of a circuit network as being similar to your electrical power distribution network. The circuit signals are carried along a red (or green) wire on power poles.
Nuclear Reactor controlled by circuit network : r/factorio - Reddit
May 5, 2017 · Cheers, that should work as well. The main reason I had an SR-Latch per reactor was due to how my layout for the belts is done in my 0.15 world (where I'm currently only using two reactors and it isn't laid out as nicely as in the video). The belts feeding my inserters are not facing the same direction and as such the number of ticks it takes for the inserter to pick a
Extremely Compact tileable green circuit factory : r/factorio - Reddit
Oct 27, 2020 · It has size 73 x 61 = 4453 and contains 120 circuit assemblers and 180 cable assemblers, for a circuit assembler density of 1 per 37.1. That is pretty dense. The best build I have found by googling what other people had done with the same tech was 1 per 40.5 so this is an improvement over that.
Efficient setup for making Electronic Circuits (pic) : r/factorio - Reddit
Aug 3, 2014 · Community-run subreddit for the game Factorio made by Wube Software. ... to circuits is 3 wire plants to 2 ...
Is there a (simple) way to filter circuit signals? : r/factorio - Reddit
Dec 21, 2021 · If a station has a deficit of an item, I put that item’s signal on the red wire. Likewise, if a station can provide a train load of an item, I put that signal on the green wire. Then if there’s a match of signals (e.g. an iron signal on the red and green wires) then I use Simple Circuit Trains to send a train to those stations.
Circuit network: how to make a delay? : r/factorio - Reddit
Aug 30, 2021 · Power switch connects electricity from the main network to a circuit clock that starts counting to 5 seconds then resets. When the signal from the circuit clock equals 5, output signal B. If you need help making a circuit clock I can help with that later or you can google it or someone else could help.
What to do with circuit network : r/factorio - Reddit
Feb 6, 2018 · You can set up two groups of tanks, all wired together to a pump, and pipes leading into Chemical Plants that do cracking or lubricant. Set the circuit condition to convert Heavy Oil to Lubricant until the lubricant tanks are at 90% capacity, then activate the Heavy Oil -> Light Oil cracking. Nuclear reactors also benefit from circuit conditions.
Practical Uses For Circuit Networks? : r/factorio - Reddit
Mar 13, 2023 · On top of that, I have a small circuit system attached to my artillery outpost so it doesn't activate the (inserters that load the) artillery turret unless everything at the outpost is fully stocked, so it doesn't aggro the biters until I have the walls fully constructed and …
Compact Beaconed Green Circuit : r/factorio - Reddit
Without modules, it takes 3 copper cables to make 1 green circuit. They have the same crafting speed, but 2 copper cables are produced at a time, therefore it's 2:3. With 40% productivity bonus, it takes 3 / 1.4 = 2.14 copper cables to make 1 …
Mid-game red circuit setup : r/factorio - Reddit
Dec 28, 2020 · I was particularly proud of this one, so I decided to share it. Half a yellow belt of red circuits, which takes a full copper and green circuits…