
[D&D All] 101 Dungeon Puzzles & Mysteries - RPGnet Forums
Sep 18, 2016 · (Inspired by the cool puzzle in this post.) 1) Match the Mirror: The reflection shown in the mirror in this room isn't right. There's an extra object, or an object missing (or even an extra person!). The players need to find the missing object, and place it …
[D&D All] 101 Dungeon Puzzles & Mysteries - RPGnet Forums
Feb 5, 2011 · Which is a rather stark example of The Golden Rule of Dungeon Puzzling: puzzles should generally have multiple accepted solutions (including the "cut the Gordian knot" and "find the answer key somewhere else") or be unnecessary for further progress (i.e. simply providing access to bonus treasure, useful but non-critical aid for later, etc.), or ...
[D&D] Door Puzzles (help if you can, please) - RPGnet Forums
Apr 6, 2005 · Generally, I avoid riddles in my games. But coming up with puzzles is fun, so how's this? There are nine doors. Each one has a large rune on it, and several smaller runes beneath it. I'll represent the runes with the digits 1 through 9, but they should be more interesting than that. X is another rune, noticeably different from the other nine.
Creative - 101 Stupid Goblin Puzzles - RPGnet Forums
Jun 13, 2023 · 8. The wand of sirens. Found early in the lair. When this wand is held overhead, it emits a loud wailing cry and flashing red/blue lights.
[D&D All] 101 Dungeon Puzzles & Mysteries | Dungeons
Feb 5, 2011 · Which is a rather stark example of The Golden Rule of Dungeon Puzzling: puzzles should generally have multiple accepted solutions (including the "cut the Gordian knot" and "find the answer key somewhere else") or be unnecessary for further progress (i.e. simply providing access to bonus treasure, useful but non-critical aid for later, etc.), or ...
[D&D All] 101 Dungeon Puzzles & Mysteries - RPGnet Forums
Feb 5, 2011 · A simplified variation on the "rooms of seasons" might be a six-room dungeon (or six distinct multi-room segments of a larger dungeon) with a start, four seasons, and a goal, interconnected in such a way, via teleporters, portals, or similar, that you can pass from each "season" to each other...
[D&D All] 101 Dungeon Puzzles & Mysteries - RPGnet Forums
Feb 5, 2011 · Bravo! IMO, players should always be able to by-pass puzzles through means that should normally work. I'm always a little annoyed by, say, indestructible doors that cannot be opened except via a puzzle with one (and only one!) specific solution - especially as many "classic" riddles, for example, have more than one solution.
Looking for fun traps and puzzles - RPGnet Forums
Apr 21, 2011 · Here's two puzzles I came up with, both colour related. 1) As the key to a lock, have three statues, each painted one colour: Red, blue and yellow. There is a glowing white orb and a black orb and a pedestal or niche to set one of the orbs in. The statues have words to the effect "Only united can we open the door".
Guide [GUIDE] All Dungeon Puzzles - Hypixel SkyBlock Wiki
Jul 4, 2020 · If more puzzles are added or any of the solutions change, I will try to keep this post up to date. Any ideas, suggestions or mistakes can be pointed out so I can edit the post. Hope it helps some of you. Other Useful Dungeon Guides: All In One Dungeons Guide (WIP) by @Gladionus, Guide for the basics of dungeons.
D&D: traps & puzzles for your dungeons. - RPGnet Forums
Jul 12, 2016 · I''m always a little light in the 'trick / puzzles' dept myself Something I did recently (simple but fun) that my group liked was a red and green grid of #'s on the ground in front of a door Jumping on the right sequence opened a secret door Hitting the wrong # produced a powerful electric shock (dog up to you)