
Cas Holman
From the award-winning Rigamajig building kits and Geemo toys to exhibit and play space designs, Cas's work can be found in museums, classrooms, and public spaces around the …
Design - Cas Holman
Explore Cas's play spaces and learning tools, designed to encourage exploration and imagination through child-directed free play.
Geemo - Cas Holman
Cas's first product, Geemo is a flexible toy with magnetic limbs that attract and repel each other in unpredictable ways. Inspired by patterns in nature, Cas was interested in designing units that …
Toy Designer Cas Holman Is Obliterating Old Notions of Play
Oct 4, 2019 · We chat with designer Cas Holman, whose gender-neutral toys encourage new ways of thinking and collaborating, about the importance of play—for kids and adults alike.
Cas Holman - Wikipedia
Cas Holman (born 1974) is an American toy designer. She is known for designing toys that emphasize creativity through unstructured play. [1] Holman's Rigamajig line of collaborative …
Cas Holman - What Design Can Do
For two decades Cas Holman has been designing playthings and playspaces that encourage exploration, imagination, and collaboration. Through her company Heroes Will Rise, Cas …
Cas Holman: Design for Play - IMDb
Sep 25, 2019 · Cas Holman: Design for Play: Directed by Elizabeth Chai Vasarhelyi. With Cas Holman. As founder of toy company Heroes Will Rise, Cas Holman crafts tools and objects …
About Cas Holman - designer & inventor of Rigamajig & Geemo
Cas Holman – Award-winning designer & advocate for the pedagogy of Anji Play, imaginative making, and art education. FEATURED ON NETFLIX: "Abstract: The Art of Design" (S2:E4). …
"We don't give children the freedom to play," says designer Cas Holman
Feb 14, 2020 · American toy designer Cas Holman advocates "open-ended play". She tells Dezeen that with children's lives becoming increasingly regimented, we need to let them play …
About - Cas Holman
For two decades Cas Holman has been designing objects and spaces for play and investigating the role of play in design, work, and our cultural systems.