
Star Wars: Knights of the Old Republic II - GameFAQs
Mar 3, 2025 · It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright laws. TABLE OF CONTENTS 1. INTRO 2. PERAGUS - 2A. Character creation - 2B. Tutorial - 2C. Peragus beginning - 2D.
Star Wars: Knights of the Old Republic II - GameFAQs
Jan 19, 2005 · This is the first of many versions. When Version 1.0 comes it will be a complete walkthrough for the Light Side, and Version 2.0 will follow shortly behind that one as a walkthrough for the Dark Side. Little updates will be thrown in for upgrades and character bios when they get done.
Star Wars: Knights of the Old Republic II - The Sith Lords
Dec 6, 2004 · For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, GameFAQs has 23 guides and walkthroughs.
Star Wars: Knights of the Old Republic II - GameFAQs
Dec 6, 2004 · For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs Q&A question titled "What does "Keen" do?".
Nar Shaddaa - Geeda vs. Oondar - Star Wars: Knights of the
Exar Kun's Light Battle Armor: 9 Defense, 3 Max Dex Bonus, Medium Armor Onasi Blaster: 4-11 energy damage, +2 attack bonus, and it's fully upgradeable Zabrak Heavy Blaster: 5-14 energy damage, DC 18 Stun, +2 attack bonus, and it's fully upgradeable. The best blaster pistol in the game in terms of minimum energy damage.
What exactly does Will, Fortitude and Reflex stats do?
Example: You have 3 skill ranks in Demolitions and an Intelligence modifier of +2. You attempt to disarm a simple mine (DC15). If the skill check is 10 or higher [10 + 3 (skill rank) +2 (Int modifier) = 15] you disarm the mine. Saving Throws and DC: Saving throws represent resistance to certain attacks, effects or powers.
Star Wars: Knights of the Old Republic II - GameFAQs
Mar 11, 2005 · 2.2 February 12, 2005 92k Added T3's first influence gain at Peragus. Added a Visas influence on Dantooine. Added a Kreia influence on Dantooine from Josh Minor. Added a T3 influence from Chris Tanner. Added a Mira influence from DOK. 2.3 March 11, 2005 93k Added a couple new Visas influences from Green Zhang.
Star Wars: Knights of the Old Republic II - GameFAQs
Jan 29, 2008 · The Mark III features +2-12 Massive Critical damage and +2 attack. Still not terribly good, but better than BCs. REQUIRED SKILL: Security (28 for Mk.III) Beam Splitter (I-III) - Beam Splitters are basically the Rylith cells of the chamber world, adding a …
what does fortitude, reflex, and will do? and what does
For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "what does fortitude, reflex, and will do? and what does saves mean?".
Star Wars: Knights of the Old Republic II - The Sith Lords
If I screwed any information up, tell me Dark Side Consular/Marauder Male Mask: Force Focusing Visor Robes: Ossus Keeper, Biorestorative Underlay Implant: Quickness Implant Belt: Aratech Echo Belt or frozian scout, not sure Attack: Juyo and Power Attack Gloves: Kubaz Scoundrel Gloves 2 Sabers: Ultimate Diatium Energy Cells, Improved Beam Gem ...