The game’s respect for its source material was evident from a short demo.
RPS roams the hills of a generated Czech wilderness while talking to PlayerUnknown Productions' Brendan Greene about his ...
In celebration of Black History Month, OkayPlayerGo takes a look at the Black names and faces that have defined video games.
Getting a big new trailer and gameplay reveal during the Xbox Developer_Direct was South of Midnight – the next game from Compulsion Games, the makers of We Happy Few. South of Midnight is ...
One of the biggest lessons of working on stop-motion video games? Rolling up your sleeves — literally. “It’s such a ...
Few games have taken inspiration from the American Deep South, which is one of the reasons why South of Midnight has stood out since it was first announced. South of Midnight is the story of Hazel ...
South Of Midnight ... were made for the characters so perhaps the cut scenes aren’t even computer-generated, we’re not sure, but it is a little odd that the game’s main visual calling ...
South of Midnight, then, is outwardly perfect for me; a feeling compounded by the fact it hails from Compulsion Games ... and while the idea of having the characters mimic jerky, inhuman stop ...
In this case, South of Midnight’s focus on the Deep South – an area of America that’s oddly underutilised in video games – coupled with its interesting stop-motion animation style of its characters, ...
South of Midnight is a game about big stories and even bigger characters, and in the case ... encountered some of the game’s main enemies, the Haints. By this point in the story, Hazel is ...
First, let’s talk about what the game does well ... hometown of Prospero in the American Deep South. If Hazel is the main character in South of Midnight, the environment is her co-star: The ...
I’ve been excited about South of Midnight since I saw its reveal ... It’s against this backdrop that we meet Hazel, the game’s main character, and another vital piece of making this a ...