As an unexpected typhoon bears down on a small tropical island, a group of students trapped at school find themselves forced to put aside their personal issues and work together. Not only to save ...
P12 - Parental guidance required for audiences under the age of 12. 13 - For audiences aged 13 years old and above. 16 - For audiences aged 16 years old and above.
GameSpot may get a commission from retail offers. Longtime PlayStation executive Shuhei Yoshida retired from the company on January 15, and as part of his departure, he sat down for a lengthy ...
The PS Vita struggled due to technical choices like proprietary memory cards and rear touchpad, according to Shuhei Yoshida. Limited resources led to prioritizing PS4 over handheld projects ...
In November, we reported that one of the greatest PlayStation veterans, Shuhei Yoshida, had decided to leave Sony after 31 years with the company. Today he is unemployed (by his own admission) and ...
In his first interview since leaving Sony, Shuhei Yoshida touched on many topics relating to PlayStation's history with Kinda Funny Games. When asked about Bloodborne's status and why Sony has ...
Shuhei Yoshida explained that the PS Vita did not succeed due to Sony's inability to support both the PS Vita and PS4 simultaneously. The PS Vita had features akin to the Nintendo Switch but suffered ...
Komainu Holdings, a regulated cryptocurrency custodian backed by Nomura’s Laser Digital, has raised $75 million in Bitcoin from Blockstream Capital Partners to support worldwide expansion and ...
One former Sony executive, Shuhei Yoshida, isn't as keen on the live service model as some of his peers. Back in November, Yoshida announced that he would be leaving Sony after working there for a ...
Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for ...
While that's an understandable frustration, ex-PlayStation executive Shuhei Yoshida says these projects are necessary to allow first-party teams to keep making original titles. Speaking on Kinda ...
Shuhei Yoshida, former head of SIE Worldwide Studios, has looked back on the PS3 launch of 2006, revealing it was by far the most difficult period during his time with the console manufacturer.
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