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A low-level Java API for 3D graphics If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL).
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems.
The MS OpenGL 3D pipes source contains much of the basic code needed to do this already.<BR><BR>I want use OpenGL so I can easily port it to Linux so it'll possibly be added to the "official ...
Khronos Releases OpenGL ES 3.0 Specification to Bring Mobile 3D Graphics to the Next Level Next generation mobile applications to benefit from richer 3D feature set and enhanced portability August ...
Java 3D uses conventions resembling OpenGL, but is actually a layer that sits atop low-level graphics APIs such as OpenGL and DirectX. Java 3D, like Java, is platform independent.
Partners include hardware players like Nvidia, AMD, Apple, Samsung, Intel, Sony and Qualcomm, but Trevett also noted that the developers of the major 3D engines are on board, including Epic and ...
“OpenGL ES 3.1 provides the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices,” said Tom Olson, chair of the OpenGL ES working group and Director of Graphics ...
We've already talked about some of the news from the first day of the 2009 BlackBerry Developers Conference, but another blast of PR from RIM&hellip; ...