Doom: The Dark Ages developers went back to the original release of Doom to get an idea of how to shape this installment.
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The core of Doom: The Dark Ages was then built around that maze ... "In Eternal, there's a lot of activity along the [vertical] Y-axis," Martin explains, "but [here] it felt better to focus ...
The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.
Doom mods represent ... which adds the vertical look option to the 1993 icon. Other than that, this is the best way to get a taste of The Dark Ages before it launches in spring.
In the April 2025 issue of EDGE magazine, the developers of DOOM: The Dark Ages shared some detailed insights into the ...
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In Edge's latest issue, studio director Marty Stratton explains that the ...