The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
There is really no getting around the fact that BioWare is in dire straits at the moment, now at the end of a decade of three ...
BioWare is becoming a "more agile" and "focused" studio that aims to make "unforgettable" games, beginning with the next Mass ...
The future doesn't look very bright right now, but Sheryl Chee says Dragon Age is bigger than just videogames.
“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside ...
Just three months have passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard, a ...
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry ...
In a lot of ways, The Veilguard feels like a soft reboot for the series: Fewer returning characters than in Dragon Age 2 or ...
BioWare is reportedly now down to fewer than 100 employees after a round of layoffs and staff exits following the release of ...
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, ...