KCD2 and Zelda: TotK promote curiosity and exploration without ... Deliverance 2's success boils down to its open-world design, which follows some of the very same principles that The Legend ...
KCD2 and Zelda: TotK promote curiosity and exploration without relying on markers or quests. Both games reward creative problem-solving via emergent gameplay rather than scripted events.
Echoes of Wisdom and Tears of the Kingdom are dragged down by poor UI design, and the next Zelda game should keep that in mind.
TotK Travel Guide addresses that with a set of features that is flexible enough without unnecessarily spoiling the game for you. One of my concerns with most Zelda-based apps and online tutorials is ...