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Coplay CEO Jos van der Westhuizen told Developer how AI copilots aid Unity, where they fall short, and how orchestration ...
Metaplay now brings studio-grade backend for Unity games to everyone — local dev for free, scalable deployment under ...
That's an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply.
“Unity developers are pushing creative boundaries every day, and they deserve the same freedom when it comes to monetization, ...
Developers expressed that even with these clarifications, it would not be enough to undo the harm Unity’s announcement has caused. Even if Unity only expects 10 percent of its customers to pay ...
Unity's plan was to charge developers a "Runtime Fee" starting in 2024. Once certain revenue and installation thresholds were met, Unity would charge up to $0.20 each time a game was installed.
Unity is also going to stream everything it is doing so that those who are not going to the GDC can also enjoy it. It’s all about “democratizing game development,” Downie said.
It is particularly harsh for smaller developers using Unity Personal, as they will be $0.20 per install if their game makes over $200,000 within 12 months and gets over 200,000 lifetime game installs.
Unity's Game Growth Program is aimed at supporting mobile free-to-play games, the program provides developers access to technology, resources, and funding for user acquisition to effectively scale ...
What developers think The developers we spoke with were most excited about Unity 2018.1’s Scriptable Render Pipeline and the new job system.
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