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Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
It covers the basics of locomotion and mechanics in animation, as well as 2d rigging, and aims to get students familiar with the software. Lilian Fu took the evening class in 2020.