The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.
our visionary art lead on Half-Life 2, has died. I don't have details, just sadness. Brilliant and original. Made everything better." Former Bethesda marketing head Pete Hines praised Antonov's ...
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From Shots to Chardonnay: What If DOOM Was an Art Gallery?Two game developers have released a free browser game that recreates the first level of DOOM as an art gallery. Instead of demons and shotguns, you get a wine glass and nice paintings. “In this ...
If you’ve played the 1993 video game DOOM — first of all, hats off to you for playing one of the best games of all time. But after thirty-something years, you could be excused for being less ...
trials and tribulations of installing new software along with general discussions on the art and business of photography.
Doom: The Dark Ages developers went back to the original release of Doom to get an idea of how to shape this installment.
Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the ...
A conventional documentary about a distinctly unorthodox figure, “Art Spiegelman: Disaster Is My Muse” has a lot going for it, mostly its title subject and his circle of cool pals and champions.
You get the guns, the Shield Saw, and some of the finer gameplay features, but all in the classic Doom Engine, with the maps from the 1993 original and its 1994 sequel. Some of the enemy models ...
Doom creator John Romero praises Xbox Game Pass for breaking down barriers to game accessibility. Romero believes the service benefits players by allowing them to "try before you buy" while also ...
Friday December 10, 1993: that’s the day the FPS genre changed forever as Doom came barreling onto our PCs. The weapon feedback, blood-pumping soundtrack, and unashamed over-the-top violence ...
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