The Audio-Technica ATH-CC500BT2 headphones use cartilage conduction technology to transmit sound through each ear's cartilage without block the ear canal. That means they can be worn and enjoyed ...
According to IAB’s Retail Media Landscape (2024) report conducted by Leger, 57% of participants acknowledged being influenced by in-store advertising, highlighting its significance as a key touchpoint ...
Lucky for you, I've tested 17 audio interfaces in the past year alone, and I've been recording audio for much longer than that. My home recording journey began 16 years ago when I picked up my very ...
A handful of streaming services offer high-res audio. These are the best places to find better-than-CD-quality sound. My career has taken me through an eclectic assortment of fields, and connected ...
We'll also spell out which qualify as hi-res audio. So read on, get up to speed and you'll make an informed choice next time you listen. Want to cut straight to the chase? Here's a handy guide to all ...
With the new year bringing the curtain down on the most used version of Windows, APC explores where consumers and businesses should head next. In this feature, we’ll systematically go through ...
YouTube Premium subscribers can enjoy higher quality audio in select music videos until Feb 22 on Android and iOS. High Quality Audio option enhances audio quality to 256kbps on applicable music ...
Buckle up because we're about to unleash the hidden power of audio branding! When I first started Inkbot Design, I was laser-focused on crafting visually stunning brand identities. After all, what's ...
It is essential to understand the 7 different types of logos and when to use them. Each type has strong and weak points - Need professional help? Ever wonder why some logos stick in your mind like ...
(Image credit: Future) Another cornerstone of Apple Music is Spatial Audio, which is designed to provide "multidimensional sound and clarity" delivering surround sound and 3D audio via your headphones ...
Unfortunately the available memory on Microcontrollers is quite restricted and we do not get very far by storing a (uncompressed) WAV file e.g. in program/flesh memory, so I started to look into ...
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