Youth engagement with live sports is dwindling. But these young viewers haven't disappeared; they've simply jumped ship to gaming.
For players, enthusiasts, and creators, esports is not just an interest—it’s a thriving tradition that combines talent, ...
Global esports revenue is projected to reach $4.8 billion by 2025, growing at 5.5% annually until 2029. Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.
Riot’s competitive shooter is heading to the Esports World Cup for the first time this year, and getting it there hasn’t been an easy task.
Games like League of Legends, Counter-Strike: Global Offensive, Dota 2, and Call of Duty have become household names in the ...
Esports fans are growing by the day The esports audience is also on the rise: it is expected to exceed 640.8 million viewers this year, encompassing more than 322 million casual viewers and 318 ...
The Snapdragon Pro Series Season 6 APAC Mobile Challenge recorded over 1m peak viewership, breaking the previous record.
These technologies enable high-quality, immersive viewing experiences, attracting a larger audience and increasing the time spent by viewers on Esports platforms. The rise of mobile Esports and ...
That’s where you come in! We’ve created a short survey to better understand what you love about our League coverage and what ...
The esports audience is younger, more tech-savvy and used to being engaged by entertainment. This demographic offers little participation so far and will be an untapped market for casinos looking ...