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The more I play Captain Toad and witness the ideas from SM3DW, the more I agree with him. In a stage called Drift-Along Canyon, the art and assets all remind me of the poison-filled moats and ...
which was called The Adventures of Captain Toad. Development for a standalone game started after the launch of SM3DW thanks to Miyamoto, since the core idea linked to a similar concept from his past.
It asks players to rotate and scour the game's small, detailed levels to find a hidden, animated "pixel Toad" icon somewhere on the walls. Once you see one, tap it on the gamepad's screen to clear ...
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