News

Raymond Teo “Our goal wasn’t so much to create a more modern and polished version of the classic titles, but more to reinterpret the legacy,” Teo says. “For example, ...
Raymond Teo: I have been working on Double Dragon Gaiden for more than 3.5 years now, but if we’re talking about how this all happened, then that’s a much longer story.
Elaborating using their own experiences growing up, Teo adds: "As a kid, I often played beat 'em-ups by myself and, if you can introduce a good mechanic, then you can improve the experience.