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I have found numerous tutorials on loading .3DS files into OpenGL with C++, but absolutely NONE on how to <B>animate them once they are imported</B>.
Intel Frame Debugger is used to capture and fully debug OpenGL frames. It's once again a free tool you can get from this dedicated page or INDE and fully works on most Android devices.
I've been trying to port some openGL C++ code to ada with no success. The ada packages I'm using are found here: www.cs.chalmers.se/~bond/OPENGL/ADA/The ...
Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL.
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 ...
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