News

Future 3D APIs can be added into FurMark 2, including OpenGL 2.1 and OpenGL 3.0/3.1 APIs, but were most likely omitted from the v2.0 release because they're not cross-platform compatible.
OpenGL 4.2, which comes almost exactly a year after version 4.1, brings improved shader performance, better texture handling, and an extension that speeds up the replication and repositioning of ...
OpenGL 3.2 is billed as the third major update to OpenGL in the the past year. In the past, the industry group has been criticized for being slow to react to changes within the graphics industry ...
OpenGL SC 2.0 is a subset of OpenGL ES 2.0 that includes GLSL-based programmable shaders to enable enhanced graphics functionality, with increased performance and reduced power.
Over at OpenGL.org there's been mention of updating the standard to 1.2 for the longest time.<P>It's not really mission-critical, but it's a point of curiosity for me.
Even with the new features, OpenGL ES 3.0 is still somewhat behind Direct3D 10 and OpenGL 3.2 (and newer) in capabilities. In particular, OpenGL ES 3.0 doesn't include support for geometry shaders.
New Orleans - The Khronos Group, today announced OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for ...
OpenGL 2.0 integriert sowohl die Hardware-unabhängige OpenGL Shading Language als auch deren APIs und erlaubt die Erzeugung von Shader- und Programm-Objekten und das Schreiben von Vertex- und ...
Here's the problem, though: because OpenGL ES 1.1 and 2.0 are completely incompatible with each other, apps need to be written to support both if they're going to be maximally compatible.
Das Konsortium OpenGL ARB und SGI haben die Grafikschnittstelle OpenGL 2.0 verabschiedet, die deren Fortbestand mit einer HL Shading Language sichert. 275 11.08.2004, 11:50 Uhr Lesezeit: 1 Min.