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Over time, we've migrated most of the original SPU jobs onto the Vita cores and returned back to a fully asynchronous model." "Killzone: Mercenary is built on top of the Killzone 3 codebase and ...
this is where the enhancements Guerrilla has made over Killzone 3 are perhaps best appreciated. For in-game characters, the PS3 game used three different LOD models (more polygons used the closer ...
Killzone 2 is a tremendous package ... exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot.
It's not too difficult to imagine something like Final Fantasy: The Spirits Within rendered in real time with the Killzone 2 engine. The models and animations here are so smooth, in fact ...
Killzone: Shadow Fall is arguably the best-looking ... What use are highly-defined gun models and impressive facial tech when you simply cannot become invested in the hammy words coming out ...
Firstly, it does look great. Obvious really. Behind the scenes the Killzone engine is swap-changing detail models, overlaying textures on top of each other and doing all it can into fooling your ...
Killzone feels old-school in that it doesn ... grenade launchers and RPGs. The gun models look great in HD and the reload animations don’t get old. The controls are fine once you change ...