The meme competition platform will help partners launch their IP onchain and will work with Virtuals to add AI agentic layers Denver, ...
The Esports World Cup Foundation (EWCF) today announced a partnership with Tencent, making Tencent E-sports its strategic partner in China.
Global esports revenue is projected to reach $4.8 billion by 2025, growing at 5.5% annually until 2029. Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.
Marvel Rivals is one of the biggest games in the world right now, and it looks like there is a big wave of organized esports ...
Esports bodies have done amazing work in the past few years to ensure player safety and fairness. They have also been heavily ...
Many esports professionals start out their careers ... He ensures the players are eating and sleeping well so that their minds and bodies are well-prepared for competition. One area G2 differs ...
Activision Blizzard Inc., Amazon.com Inc., ANT Esports, Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Hi-Rez Studios Inc., Intergalactic Gaming Ltd ...
“The people of Boston recognize some good competitive action when they see it,” said Leo Matlock, chief business officer at BLAST, the global esports media network that co-organized the ...
“We are extremely excited to be working closely with Asus for their ROG Academy initiative,” stated Rushindra Sinha, the founder and CEO of Global Esports. “Together, we will be ...