Gamification is everywhere. From rewards programs to fitness apps, adding a game layer on top of the real world has blown up ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as ...
There is a rather large distinction between gamification and game-based learning in terms of outcome and execution. Game-based learning is useful for teachers and students when used to expand ...
Gamification ... the work into a game significantly boosted the gamified group’s productivity by the time those participants ...
Creating and sticking with good habits isn’t easy. It takes time and repetition and requires the kind of discipline that, for ...