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References are incredibly important to us as UI designers. We spend a significant amount of time researching design patterns in games so that we might learn, reproduce and improve upon them in our ...
Games JRPGs Metaphor: ReFantazio The lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG ...
The Game UI Database, created by senior UI artist Edd Coates, is a repository that highlights the different approaches to user interface design in games.
The benefit of using diegetic UI is to make the player, not in-game character, more immersed in and integrated into the game itself. Far Cry 2 executed this by using in-game gadgets instead of a ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been ...
And yet, it’s one of the rare games that I have stayed up all night playing, even knowing I work the next day. When it gets its hooks into me, they dig in deep. Crusader Kings 3 is a strategy ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. Play ...
The recent UI in games like Battlefield 2042 and Call of Duty: Modern Warfare II feel like they were designed by the same person, and that person wants you to have a really bad day.
This also helps in situation where you're invited by someone who isn't on your list. Of course, the game's UI is not final, and continues to be worked on alongside the game itself in Early Access.
An impressive set of fan-made concept art shows how Xbox Game Pass would look if Microsoft resurrected the 360’s Blades user interface design.
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