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"Microsoft DXR 1.1 API… was co-architected and co-developed by AMD and MIcrosoft to take full advantage of the common ray tracing architecture," says Wang." ...
Nvidia Ray Tracing made a debut at GDC 2018. Nvidia Ray Tracing was also accompanied by Microsoft DXR API. We also know that the first game that will ...
Of course, this does not include some games, like Wolfenstein: Youngblood and Quake II RTX, as well as some other that might use their own proprietary API, rather than DXR or Vulkan RT API.
This is where DXR comes in. DXR is a raytracing API that extends the existing rasterization-based Direct3D 12 API.
Nvidia announced that it will bring support for Microsoft's DXR-API (the API responsible for real-time ray tracing), to older GPUs. This invokes the 10-series and recently introduced 16-series GPUs ...
Among them is an update to Microsoft's DirectX Raytracing (DXR) API used for real-time ray tracing. There's a bit to unpack here, so I'll start with the AMD RDNA 2 GPU design.
And to be clear here, the entire ray tracing procedure is carried out by Windows via the DXR API. DXR doesn't require hardware acceleration, your GPU just needs to have sufficient RAM and DX12 ...
But that probably means the AMD Navi GPU is not going to start the ball rolling on Radeon ray tracing support for the next generation of graphics cards, so we wouldn't expect anything DXR ...
EA’s Battlefield V doesn’t technically hit the streets until November 20, but it’s already the first game to support real-time ray tracing using Microsoft’s new DirectX Raytracing API ...
Is hybrid ray tracing with the extra money, and why hasn’t the sole technology behind RTX, the DXR API been brought towards other cards. Well, today that changes with a driver release from NVIDIA.
NVIDIA’s Turing architecture-based RTX graphics cards were the first consumer graphics cards to have silicon dedicated to powering these effects with the help of Microsoft’s DXR API in DirectX 12.
With Stay in the Light as the most recent DXR-enabled game (even if it's still very early right now), that brings the total number of publicly available ray tracing games to six (Battlefield 5 ...
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