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Nvidia announced that it will bring support for Microsoft's DXR-API (the API responsible for real-time ray tracing), to older GPUs. This invokes the 10-series and recently introduced 16-series GPUs ...
However, AMD's Radeon RX 6000 graphics cards should have no trouble running Microsoft DXR titles including games like Fortnite, Cyberpunk 2077, Watch Dogs: Legion, and about a dozen others games.
At the Game Developers Conference (GDC) 2018, Microsoft has today unveiled a new API as part of the larger DirectX framework, DirectX Raytracing (DXR), with both Nvidia and AMD pledging their ...
"Microsoft DXR 1.1 API… was co-architected and co-developed by AMD and MIcrosoft to take full advantage of the common ray tracing architecture," says Wang." ...
Is hybrid ray tracing with the extra money, and why hasn’t the sole technology behind RTX, the DXR API been brought towards other cards. Well, today that changes with a driver release from NVIDIA.
Nvidia has announced that 10-series and 16-series graphics cards will support real-time ray tracing, via Microsoft's DirectX Raytracing (DXR) API, from April. Following an Nvidia driver update ...
This is where DXR comes in. DXR is a raytracing API that extends the existing rasterization-based Direct3D 12 API.
AMD remains at the forefront of new programming model and application programming interface (API) innovation based on a forward-looking, system-level foundation for graphics programming.
However, the API is out there, and eventually there will be more games to support it than there are right now. So in that regard, the ecosystem is in fact ready, and waiting.
However, DXR will allow new rendering techniques that should improve image quality, and over time things like screen space reflections and true global illumination should shift to the new API.
Of course, this does not include some games, like Wolfenstein: Youngblood and Quake II RTX, as well as some other that might use their own proprietary API, rather than DXR or Vulkan RT API.
At the Game Developers Conference (GDC) 2018, Microsoft has today unveiled a new API as part of the larger DirectX framework, DirectX Raytracing (DXR), with both Nvidia and AMD pledging their ...