In the April 2025 issue of EDGE magazine, the developers of DOOM: The Dark Ages shared some detailed insights into the ...
Doom: The Dark Ages is a prequel preeminently focused on the ripping and tearing. At today's Xbox Developer Direct, id Software brought us our lengthiest look at The Dark Ages to date, with an ...
Instead of plasma blasters, you have primitive guns that grind bones into bullets. Doomguy himself wears a fur cape and wields a shield. Regarding gameplay, The Dark Ages promises a more grounded Doom ...
Doom: The Dark Ages combat will have you ... In the past, people always knew me all about the guns. And Dark Ages has some of the most ridiculously powerful weapons that we’ve ever created.” ...
Using trailers, screenshots, and the details that have been shared so far, ‘Darkfall’ imports the Dark Ages experience into classic Doom. You get the guns, the Shield Saw, and some of the ...
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A recent interview reveals a surprising Batman influence on DOOM: The Dark Ages and how it shaped the upcoming title.
The rating in question comes from the IMDA. They’re not the ESRB, but they did break down Doom The Dark Ages and explained ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
Doom is already a pretty metal series. Hell, flames, the damn music, demons getting turned inside out - that kinda thing. But ...
Doom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, impressed by what's been shown of its combat and new features. Martin hints at ...
Doom: The Dark Ages developers went back to the original release of Doom to get an idea of how to shape this installment.