Doom: The Dark Ages developers went back to the original release of Doom to get an idea of how to shape this installment.
In the April 2025 issue of EDGE magazine, the developers of DOOM: The Dark Ages shared some detailed insights into the ...
Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the ...
Hosted on MSN1mon
Doom: The Dark Ages Preview - Older, But More Brutal Than EverA couple of days before the Xbox Developer Direct 2025, I was invited to an online private event with Doom: The Dark Ages’ executive producer Marty Stratton and game director Hugo Martin.
Doom: The Dark Ages developers wanted to settle on the medieval setting for the game because it opens up even more dark ...
Hosted on MSN28d
Doom: The Dark Ages Won’t Be the Last Game in the SeriesDoom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, impressed by what's been shown of its combat and new features. Martin hints at ...
Speaking in an event prior to the latest reveal of DOOM: The Dark Ages, Martin expressed that he loves making DOOM games and would like to continue doing so “for a long time.” As such ...
So let’s break it down, starting with the combat,” said Hugo Martin, game director at id Software. He added, “In Doom Eternal, you felt like a fighter jet. In Doom The Dark Ages, you’ll be ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
Aaron Preziosi Connector Editor Following the smashing success of 2020’s “DOOM Eternal,” id Software has been producing a ...
After attending a Doom: The Dark Ages preview ahead of Thursday's Xbox's Developer Direct, with game director Hugo Martin and studio director Marty Stratton, what stands out most is how approachable ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results