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Like other games, Roblox's mobile edition saw its microtransaction revenue surge during the COVID-19 pandemic. In particular, May 2020 was the game's biggest month ever, with $113 million in spending.
Thanks to Apple's 30% take on each in-app purchase made on the platform, "Roblox" generates around $900,000 per day for the company. That income alone may be enough for Apple to overlook some of ...
In the month of April alone, Roblox had 43.3 million users, up 37% from a year earlier. Those kinds of numbers enabled Roblox to go public in March at a value of $41.9 billion.