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and history of arcade-game fonts. In the video above, he guides us through this delightful 8-bit world and breaks it down pixel by pixel. You can find this video and all of Vox’s videos on YouTube.
It isn’t just that the font isn’t like the pixel fonts that fans had gotten used to in the original 8-bit to 31-bit platforms. The new font is harder to read and just makes the games look worse.
The fonts seen with old computer systems such as those from Apple and Commodore, as well as Microsoft Windows 3.1 and older, form an integral part of our interaction with these systems.
First and foremost, they can assume that every pixel is important: early 8-bit sprites were all masterfully hand-crafted by artists, so it's safe to assume that every pixel is significant.
Two researchers -- Johannes Kopf from Microsoft, and Dani Lischinski from The Hebrew University -- have successfully created an algorithm that depixelizes and upscales low-resolution 8-bit "pixel ...
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